The Thief franchise is getting a rebooted, and the game will be for sale worldwide soon. I was lucky enough to have worked on the original series as an artist. I started on the series by working on the expansion pack - Thief: Gold. I then moved on to the sequel Thief 2. I had a lot of fun working on those titles, and playing around in that world. I believe we were in the preproduction phase of Thief 2: Gold when Looking Glass closed its doors for good. With the reboot of Thief I found myself going down memory lane, and digging through old disk. I thought I'd post a few images and videos of two enemy A.I. characters that were intended to roam the halls of the ill fated Thief 2: Gold.
The images are concepts for an undead skeleton warrior and what we were calling a ghoul. There's also a render and wire frame for both. These were the first character models I got to build from scratch. I normally was only allowed to slightly modified, or do texture swaps on existing models, so I was pretty psyched to be able to make a full character.
What cracks me up is how few concepts we did back in the day. It was pretty much one and done. I do think I made orthos to model off of, but I'd have to dig for that???
Well I hope fans of the Thief series enjoy this little bit of unpublished Thief history.
Most Thief models were 300 tris. By Thief 2 Gold we were push what was then a mind blowing 800 to 900 tris.
The videos are of animation test I did for the two characters I textured and modeled. I remember I was learning about creating bones in Max and skinning the meshes to the bones (circa 2000). The unwrapping is a little embracing to look at now. unwrapping UVs back then was a time consuming nightmare.